Tools

Project Solaris 20-Day Block Planner

Copy a ratio table, name the block goal, and stop improvising your way into a failed Trial.

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Day Planner

The Project Solaris calendar is the real boss before the boss. Across roughly one hundred days you choose daily cards that pull toward battle, social time, shopkeeping, development, or rest. About every twenty days a Trial tests whether those choices formed a coherent plan. This day planner gives you text tables and ratios so each block has a job.

Use it with 100-day strategy, shopkeeping guidance when available, Beginner builds, and Trust notes on Hom.

How to use this planner

  1. Write a one-line block goal (example: “Trust floor + fund Hom crafts”).
  2. Pick an archetype posture: Balanced Trust, Money Rush, or Skill Spam.
  3. Copy the matching ratio table into your notes.
  4. Mark Trial week as sacred—practice and recovery beat luxury experiments.
  5. After the ceremony, rewrite the next block; do not clone failures.

Card offers will not always match your dream sequence. Ratios are targets, not legal contracts. When the offer is wrong, take the closest legal substitute that still serves the block goal.

Shared structure for every twenty-day block

PhaseDays (example)Job
Open1–5Learn threats, touch Trust, avoid ego skills
Build6–14Earn, craft, or Develop per archetype
Seal15–20Practice QTEs, rest if needed, Trial focus

Elite-style pressure can appear mid-cycle depending on map updates; keep a flexible fight day in the Build phase so you are not blindsided.

Template A — Balanced Trust ratios

Block goal examples. Stabilize Hom before ceremony; advance one cast thread lightly.

CategoryTarget days out of 20Notes
Battle6–7Learning reps, not endless grind
Social / Trust5–6Hom floor first, optional cast touch
Shopkeeping3–4Enough for light crafts
Development3–4Core skills only
Rest1–2If accuracy slips

Link priorities: Skill rankings, supporting cast.

Template B — Money Rush ratios

Block goal examples. Bank a Solaris alchemy milestone; bulk Hom passives from a wishlist.

CategoryTarget days out of 20Notes
Battle5–6Prefer profitable clears
Social / Trust3–4Non-negotiable floor
Shopkeeping6–7Engine of the archetype
Development2–3Only skills that speed farming
Rest1Insert more if QTE fail rate rises

Cross-check purchases with Equipment rankings before spending the bank. Shopkeeping without a wishlist is just busywork.

Template C — Skill Spam ratios

Block goal examples. Promote one Trust-gated power skill; cut deck bloat.

CategoryTarget days out of 20Notes
Battle7–8Practice the exact QTE strings
Social / Trust4–5Required to enable hard cards
Shopkeeping2–3Minimum viable funding
Development5–6Identity of the archetype
Rest1–2Accuracy insurance before Trial

Debut hard skills in the Build phase, never on day 19. Read the combat QTE guide.

Trial week micro-plan (days 16–20)

DayDefault actionSwap if…
16Battle practice with final deckYou are broke → short shop
17Battle or Development polishFail rate high → rest
18Trust touch if below floorFloor OK → light craft
19Rest or easy battle warm-upFeeling sharp → light practice
20Trial

If your map cycle places a major fight earlier than day 20, shift this micro-plan earlier. The principle stays: no brand-new identity the day before the exam.

Four-block sketch for a hundred days

BlockSuggested emphasis
Days 1–20Balanced Trust; learn systems; survive first Trial
Days 21–40Money Rush or Balanced; land first major craft goals
Days 41–60Skill Spam or hybrid; specialize deck
Days 61–100Route repair for endings + maintain Trust; do not greed final ceremonies

Adjust if your first Trial already felt trivial or brutal. The 100-day strategy page expands pacing philosophy; this tool stays tabular.

Tracking sheet (copy/paste)

Block #: ____   Goal: ______________________________
Archetype: Balanced / Money / Spam
Trust floor needed: ____
Solaris buy wish: ____
Hom passive wishes: 1) ____ 2) ____ 3) ____
Cast priority: ____
Actual days — Battle:__ Social:__ Shop:__ Dev:__ Rest:__
Trial result: ____   Notes: ____
Next block change: ____

Fill “Next block change” immediately after the ceremony while the pain is fresh.

Common planner failures

  • Copying Money Rush ratios while your Hom Trust is already below the skill floor.
  • Scheduling Development every day until shopkeeping debt blocks alchemy weapons.
  • Ignoring rest when QTE accuracy is clearly declining.
  • Trying to max three cast members inside one block—see supporting cast.
  • Treating the table as shame when card RNG denies a category; substitute intelligently instead.

Return to Tools Hub, translate ratios into archetypes via Beginner builds, and keep Launch updates in mind if patches alter economy timing. New players should still skim Getting Started.

FAQ

Frequently Asked Questions

Quick answers for Project Solaris players.

Do I need exact day counts?

No. Hit the spirit of the ratios. Card offers vary; choose the closest option that still serves the block goal.

Which template should I use first?

Balanced Trust for the first full block after launch or after a demo jump-in. Pivot once you know whether money or skills are the bottleneck.

How does this relate to shopkeeping?

Money Rush raises shopkeeping days on purpose so crafts and Solaris weapons are funded before Trials. Other templates keep shop days smaller but nonzero.

What do I change after a failed Trial?

Write the failure cause on the tracking sheet, then shift the next block toward Trust, rest, or funding—whichever actually broke.