Project Solaris 20-Day Block Planner
Copy a ratio table, name the block goal, and stop improvising your way into a failed Trial.
The Project Solaris calendar is the real boss before the boss. Across roughly one hundred days you choose daily cards that pull toward battle, social time, shopkeeping, development, or rest. About every twenty days a Trial tests whether those choices formed a coherent plan. This day planner gives you text tables and ratios so each block has a job.
Use it with 100-day strategy, shopkeeping guidance when available, Beginner builds, and Trust notes on Hom.
How to use this planner
- Write a one-line block goal (example: “Trust floor + fund Hom crafts”).
- Pick an archetype posture: Balanced Trust, Money Rush, or Skill Spam.
- Copy the matching ratio table into your notes.
- Mark Trial week as sacred—practice and recovery beat luxury experiments.
- After the ceremony, rewrite the next block; do not clone failures.
Card offers will not always match your dream sequence. Ratios are targets, not legal contracts. When the offer is wrong, take the closest legal substitute that still serves the block goal.
Shared structure for every twenty-day block
| Phase | Days (example) | Job |
|---|---|---|
| Open | 1–5 | Learn threats, touch Trust, avoid ego skills |
| Build | 6–14 | Earn, craft, or Develop per archetype |
| Seal | 15–20 | Practice QTEs, rest if needed, Trial focus |
Elite-style pressure can appear mid-cycle depending on map updates; keep a flexible fight day in the Build phase so you are not blindsided.
Template A — Balanced Trust ratios
Block goal examples. Stabilize Hom before ceremony; advance one cast thread lightly.
| Category | Target days out of 20 | Notes |
|---|---|---|
| Battle | 6–7 | Learning reps, not endless grind |
| Social / Trust | 5–6 | Hom floor first, optional cast touch |
| Shopkeeping | 3–4 | Enough for light crafts |
| Development | 3–4 | Core skills only |
| Rest | 1–2 | If accuracy slips |
Link priorities: Skill rankings, supporting cast.
Template B — Money Rush ratios
Block goal examples. Bank a Solaris alchemy milestone; bulk Hom passives from a wishlist.
| Category | Target days out of 20 | Notes |
|---|---|---|
| Battle | 5–6 | Prefer profitable clears |
| Social / Trust | 3–4 | Non-negotiable floor |
| Shopkeeping | 6–7 | Engine of the archetype |
| Development | 2–3 | Only skills that speed farming |
| Rest | 1 | Insert more if QTE fail rate rises |
Cross-check purchases with Equipment rankings before spending the bank. Shopkeeping without a wishlist is just busywork.
Template C — Skill Spam ratios
Block goal examples. Promote one Trust-gated power skill; cut deck bloat.
| Category | Target days out of 20 | Notes |
|---|---|---|
| Battle | 7–8 | Practice the exact QTE strings |
| Social / Trust | 4–5 | Required to enable hard cards |
| Shopkeeping | 2–3 | Minimum viable funding |
| Development | 5–6 | Identity of the archetype |
| Rest | 1–2 | Accuracy insurance before Trial |
Debut hard skills in the Build phase, never on day 19. Read the combat QTE guide.
Trial week micro-plan (days 16–20)
| Day | Default action | Swap if… |
|---|---|---|
| 16 | Battle practice with final deck | You are broke → short shop |
| 17 | Battle or Development polish | Fail rate high → rest |
| 18 | Trust touch if below floor | Floor OK → light craft |
| 19 | Rest or easy battle warm-up | Feeling sharp → light practice |
| 20 | Trial | — |
If your map cycle places a major fight earlier than day 20, shift this micro-plan earlier. The principle stays: no brand-new identity the day before the exam.
Four-block sketch for a hundred days
| Block | Suggested emphasis |
|---|---|
| Days 1–20 | Balanced Trust; learn systems; survive first Trial |
| Days 21–40 | Money Rush or Balanced; land first major craft goals |
| Days 41–60 | Skill Spam or hybrid; specialize deck |
| Days 61–100 | Route repair for endings + maintain Trust; do not greed final ceremonies |
Adjust if your first Trial already felt trivial or brutal. The 100-day strategy page expands pacing philosophy; this tool stays tabular.
Tracking sheet (copy/paste)
Block #: ____ Goal: ______________________________
Archetype: Balanced / Money / Spam
Trust floor needed: ____
Solaris buy wish: ____
Hom passive wishes: 1) ____ 2) ____ 3) ____
Cast priority: ____
Actual days — Battle:__ Social:__ Shop:__ Dev:__ Rest:__
Trial result: ____ Notes: ____
Next block change: ____
Fill “Next block change” immediately after the ceremony while the pain is fresh.
Common planner failures
- Copying Money Rush ratios while your Hom Trust is already below the skill floor.
- Scheduling Development every day until shopkeeping debt blocks alchemy weapons.
- Ignoring rest when QTE accuracy is clearly declining.
- Trying to max three cast members inside one block—see supporting cast.
- Treating the table as shame when card RNG denies a category; substitute intelligently instead.
Related pages
Return to Tools Hub, translate ratios into archetypes via Beginner builds, and keep Launch updates in mind if patches alter economy timing. New players should still skim Getting Started.
Frequently Asked Questions
Quick answers for Project Solaris players.
Do I need exact day counts?
No. Hit the spirit of the ratios. Card offers vary; choose the closest option that still serves the block goal.
Which template should I use first?
Balanced Trust for the first full block after launch or after a demo jump-in. Pivot once you know whether money or skills are the bottleneck.
How does this relate to shopkeeping?
Money Rush raises shopkeeping days on purpose so crafts and Solaris weapons are funded before Trials. Other templates keep shop days smaller but nonzero.
What do I change after a failed Trial?
Write the failure cause on the tracking sheet, then shift the next block toward Trust, rest, or funding—whichever actually broke.