Project Solaris Planning Tools
Turn hundred-day chaos into checkable templates—before each Trial rewrites your priorities.
Project Solaris punishes vague intentions. You have about one hundred days, five kinds of pressure (battle, social, shopkeeping, development, rest), Trust to grow with Hom, crafts to fund, and a Trial roughly every twenty days. The Tools Hub collects planning pages that sit beside guides and rankings—not as cheat engines, but as worksheets for clearer runs.
Everything here is single-player friendly. There are no Roblox scripts, no fake promo codes, and no account bots. Bring a notepad or a second monitor tab and treat each tool as a conversation with your future Trial self.
What these tools are for
- Converting vague goals (“get stronger”) into day ratios.
- Preparing money and Trust before ceremonies.
- Deciding whether the game’s combat-narrative mix fits you.
- Linking calendar plans back to Builds and Characters.
Tool index
- Day planner — practical twenty-day block templates with battle/social/shop/rest ratios before each Trial.
- Review framework — honest launch-window criteria for combat feel, story, difficulty, value, and audience fit.
How to use tools with the rest of the wiki
- Pick a beginner archetype from Beginner builds.
- Open the day planner and fill ratios for the next twenty days.
- Confirm Hom’s Trust floor on Hom and skill priorities on Skill rankings.
- After the Trial, rewrite the next block instead of copying the previous one blindly.
- When you are unsure the genre blend is for you, run the review framework checklist.
Why text tables beat vibes
Roguelite calendars feel flexible until the ceremony arrives and you realize you spent twelve days shopping for a weapon your QTEs cannot support. A written ratio makes tradeoffs visible: every social day is a day not crafting; every Development day is a day not resting. The planner page leans on tables you can copy into notes apps.
Pair tables with the 100-day strategy and shopkeeping guidance when those guides are available, so money loops and Trial buffers stay aligned.
Launch-window tool habits
Around the September 20, 2026 Steam release, patch notes may shift costs or timing. Tools should be re-validated after official Steam news—see Launch updates—but the habit of planning twenty-day blocks remains useful even when numbers move.
Demo veterans from app 3400280 often skip planning because the demo felt short. The full game’s achievement breadth (85) and ending coverage reward slower intentionality.
What this hub will not become
- A dump of unverified calculators with fake formulas.
- A script marketplace.
- A tier list mirror that duplicates Builds without adding planning value.
If a future interactive widget is added, it will still explain assumptions in prose first.
Related navigation
Official destinations live on Links. Hardware checks live on System requirements. New players should still read Getting Started before optimizing spreadsheets.
Quick start prompt
Write one sentence: “This block exists to _____.” Examples: raise Trust for a hard skill, fund a Solaris alchemy weapon, advance Tetia’s thread, or stabilize QTE accuracy. Then open the day planner and make the ratios serve that sentence.
Frequently Asked Questions
Quick answers for Project Solaris players.
Are these in-game tools or wiki worksheets?
Wiki worksheets. They help you plan days and evaluate the game; they do not modify your Steam save.
Do I need the day planner for every run?
Not forever, but it helps until Trial pacing becomes intuitive. Many players keep a light template even on advanced runs.
How is the review page a tool?
It is a decision framework for combat feel, narrative, difficulty, and value—useful before deep completionist investment.
What should I open first?
Day planner if you are mid-run; review framework if you are still deciding whether the launch build fits your tastes.